Before using Stringee Call2 API for the first time, you must have a Stringee account.
If you do not have a Stringee account, sign up for free here: https://developer.stringee.com/account/register
Create a Project on Stringee Dashboard
Buy a Number (optional)
For app-to-phone, phone-to-app calling, buy a Number from Dashboard. If you only need app-to-app calling, skip this step.
Configure answer_url
For more information about answer_url, read Stringee Call API Overview. You can view answer_url sample code here: https://github.com/stringeecom/server-samples/tree/master/answer_url
If you do not have answer_url, you can use the following Project's answer_url to speed up the process:
Project's answer_url for App-to-App call:
https://developer.stringee.com/scco_helper/simple_project_answer_url?record=false&appToPhone=false
Project's answer_url for App-to-Phone call:
https://developer.stringee.com/scco_helper/simple_project_answer_url?record=false&appToPhone=true
(Source code: https://github.com/stringeecom/server-samples/blob/master/answer_url/php/project_answer_url.php)
When building an application, you should use your own answer_url.
If you do not have answer_url, you can use the following Number's answer_url to speed up the process:
Number's answer_url for Phone-to-App call (The call is routed to Your App, which is authenticated by USER_ID):
https://developer.stringee.com/scco_helper/simple_number_answer_url?record=true&phoneToPhone=false&to_number=USER_ID
Number's answer_url for Phone-to-Phone call (The call is routed to TO_NUMBER):
https://developer.stringee.com/scco_helper/simple_number_answer_url?record=true&phoneToPhone=true&stringeeNumber=STRINGEE_NUMBER&to_number=TO_NUMBER
(Source code: https://github.com/stringeecom/server-samples/blob/master/answer_url/php/number_answer_url.php)
When building an application, you should use your own answer_url.
Install stringee-plugin from pub.dev by running the following command from the project root:
$ flutter pub add stringee_plugin
Check out plugin's documentation for more information.
Permissions
The Stringee Android SDK requires some permissions from your AndroidManifest. Open up android/app/src/main/AndroidManifest.xml
then add the following lines:
<!--Internet-->
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<!--Record-->
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<!--Audio-->
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>
<!--Camera-->
<uses-permission android:name="android.permission.CAMERA"/>
<uses-feature
android:name="android.hardware.camera"
android:required="true"/>
<uses-feature android:name="android.hardware.camera.autofocus"/>
<!--Bluetooth-->
<uses-permission android:name="android.permission.BLUETOOTH"/>
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/> <!--Require for android 12 or higher-->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false"/>
<uses-feature
android:name="android.hardware.bluetooth_le"
android:required="false"/>
<!--Graphic-->
<uses-feature
android:glEsVersion="0x00020000"
android:required="true"/>
Proguard
If your project uses ProGuard, you may have to add the following settings to the ProGuard configuration file to make sure Stringee builds correctly. Create file proguard-rules.pro
in your app/
dir and insert inside:
-dontwarn org.webrtc.**
-keep class org.webrtc.** { *; }
-keep class com.stringee.** { *; }
Then add the following lines to /app/buidl.gradle
:
android {
...
buildTypes {
...
release {
...
useProguard true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
From the command line run following command:
pod install --repo-update
After running cocoapods command, open project file .xcworkspace
In the "Build Settings" tab → "Other linker flags" add "$(inherited)" flag
In the "Build Settings" tab → "Enable bitcode" select "NO"
Right-click the information property list file (Info.plist) and select Open As → Source Code. Then insert the following XML snippet into the body of your file just before the final element:
<key>NSCameraUsageDescription</key>
<string>$(PRODUCT_NAME) uses Camera</string>
<key>NSMicrophoneUsageDescription</key>
<string>$(PRODUCT_NAME) uses Microphone</string>
In the "Build Settings" tab → "Allow Non-modular includes in Framework Modules" select "YES"
To connect to Stringee Server, 3-party authentication is required as described here: Client authentication
For testing purpose, go to Dashboard -> Tools -> Generate Access token and generate an access_token. In production, your server should generate the access_token. Sample code generates access token here: https://github.com/stringeecom/server-samples/tree/master/access_token
Initialize StringeeClient:
import 'package:stringee_plugin/stringee_plugin.dart';
...
StringeeClient _client = StringeeClient();
Register the client's events in your State
// Listen for the StringeeClient event
_client.eventStreamController.stream.listen((event) {
Map<dynamic, dynamic> map = event;
switch (map['eventType']) {
case StringeeClientEvents.didConnect:
handleDidConnectEvent();
break;
case StringeeClientEvents.didDisconnect:
handleDiddisconnectEvent();
break;
case StringeeClientEvents.didFailWithError:
int code = map['body']['code'];
String msg = map['body']['message'];
handleDidFailWithErrorEvent(code,msg);
break;
case StringeeClientEvents.requestAccessToken:
handleRequestAccessTokenEvent();
break;
case StringeeClientEvents.didReceiveCustomMessage:
handleDidReceiveCustomMessageEvent(map['body']);
break;
case StringeeClientEvents.incomingCall2:
StringeeCall2 call2 = map['body'];
handleIncomingCall2Event(call2);
break;
default:
break;
}
});
...
/// Invoked when the StringeeClient is connected
void handleDidConnectEvent() {}
/// Invoked when the StringeeClient is disconnected
void handleDiddisconnectEvent() {}
/// Invoked when StringeeClient connect false
void handleDidFailWithErrorEvent(int code, String message) {}
/// Invoked when your token is expired
void handleRequestAccessTokenEvent() {}
/// Invoked when get Custom message
void handleDidReceiveCustomMessageEvent(Map<dynamic, dynamic> map) {}
/// Invoked when receive an incoming of StringeeCall2
void handleIncomingCall2Event(StringeeCall2 call2) {}
Connect
String token = 'PUT YOUR TOKEN HERE'
_client.connect(token);
After the client connects to Stringee server, follow these steps to make a call:
Initialize StringeeCall2
import 'package:stringee_plugin/stringee_plugin.dart';
...
StringeeCall2 _call2;
...
_call2 = StringeeCall2(_client);
Register the call2's events in your State
// Listen for the StringeeCall event
_call2.eventStreamController.stream.listen((event) {
Map<dynamic, dynamic> map = event;
switch (map['eventType']) {
case StringeeCall2Events.didChangeSignalingState:
handleSignalingStateChangeEvent(map['body']);
break;
case StringeeCall2Events.didChangeMediaState:
handleMediaStateChangeEvent(map['body']);
break;
case StringeeCall2Events.didReceiveCallInfo:
handleReceiveCallInfoEvent(map['body']);
break;
case StringeeCall2Events.didHandleOnAnotherDevice:
handleHandleOnAnotherDeviceEvent(map['body']);
break;
case StringeeCall2Events.didReceiveLocalStream:
handleReceiveLocalStreamEvent(map['body']);
break;
case StringeeCall2Events.didReceiveRemoteStream:
handleReceiveRemoteStreamEvent(map['body']);
break;
default:
break;
}
});
...
/// Invoked when get Signaling state
void handleSignalingStateChangeEvent(StringeeSignalingState state) {}
/// Invoked when get Media state
void handleMediaStateChangeEvent(StringeeMediaState state) {}
/// Invoked when get Call info
void handleReceiveCallInfoEvent(Map<dynamic, dynamic> info) {}
/// Invoked when an incoming call is handle on another device
void handleHandleOnAnotherDeviceEvent(StringeeSignalingState state) {}
/// Invoked when get Local stream in video call
void handleReceiveLocalStreamEvent(String callId) {}
/// Invoked when get Remote stream in video call
void handleReceiveRemoteStreamEvent(String callId) {}
Make a call
Option 1: Using our MakeCallParams
for easily to make a call
MakeCallParams params = MakeCallParams(
'caller_userId', /// caller id
'callee_userId', /// callee id
isVideoCall: false, /// true - video call, false - not video call, default is 'false'
videoQuality: VideoQuality.NORMAL, /// video quality in video call, default is 'NORMAL'
);
_call2.makeCallFromParams(params).then((result) {
bool status = result['status'];
int code = result['code'];
String message = result['message'];
print('MakeCall CallBack --- $status - $code - $message - ${_call2.id} - ${_call2.from} - ${_call2.to}');
});
Option 2: Using custom parameters to make a call
final parameters = {
'from': 'caller_userId',
'to': 'callee_userId',
'isVideoCall': false, /// true - video call, false - not video call, default is 'false'
'videoQuality': VideoQuality.NORMAL, /// video quality in video call, default is 'NORMAL'
};
_call2.makeCall(parameters).then((result) {
bool status = result['status'];
int code = result['code'];
String message = result['message'];
print('MakeCall CallBack --- $status - $code - $message - ${_call2.id} - ${_call2.from} - ${_call2.to}');
});
When the client receives an incoming call from handleIncomingCall2Event(), use a StringeeCall received from handleIncomingCall2Event. Then follow these steps:
Initialize the call
/// Invoked when receive an incoming of StringeeCall2
void handleIncomingCall2Event(StringeeCall2 call2) {
_call2 = call2;
// Must initAnswer before answer a call
_call2.initAnswer();
}
Answer a call
_call2.answer();
A StringeeCall2 is a voice call by default. If you want to make a video call, you must change value of field isVideoCall
in your parameters to true
Receive and display the local video
Using our StringeeVideoView
to display the local video
void handleReceiveLocalStreamEvent(String callId) {
setState(() {
widget.hasLocalStream = true;
widget.callId = callId;
});
}
...
Widget localView = widget.hasLocalStream
? StringeeVideoView(
callId, /// callId of StringeeCall
true, /// true - local video, false - remote video
)
: Placeholder();
...
return Scaffold(
body: Stack(
children: [
remoteView,
localView,
],
),
);
Receive and display the remote video
Using our StringeeVideoView
to display the remote video
...
void handleReceiveRemoteStreamEvent(String callId) {
setState(() {
widget.hasRemoteStream = true;
widget.callId = callId;
});
}
...
Widget remoteView = widget.hasRemoteStream
? StringeeVideoView(
callId, /// callId of StringeeCall
false, /// true - local video, false - remote video
)
: Placeholder();
...
return Scaffold(
body: Stack(
children: [
remoteView,
localView,
],
),
);
Hangup a call:
_call2.hangup();
Reject a call:
_call2.reject();
Mute the local sound:
bool mute = true; // true: mute, false: unmute
_call2.mute(mute);
Manager output audio device by using singleton class StringeeAudioManager:
Listening for audio device change events:
AudioDevice? selectedAudioDevice; // Default audio device
List<AudioDevice> availableAudioDevices = []; // List of available audio devices
...
// Create StringeeAudioEvent
StringeeAudioEvent audioEvent = StringeeAudioEvent(onChangeAudioDevice: (selectedAudioDevice, availableAudioDevices) {
// Save list of available audio devices and selected audio device
this.availableAudioDevices = availableAudioDevices;
this.selectedAudioDevice = selectedAudioDevice;
// For the first time, you need choose an audio device that you want to use in your call.
// E.g: Video call get AudioDevice with type is AudioType.speakerPhone from availableAudioDevices or which device you want to use then call selectDevice(AudioDevice device) method
});
// Register the audioEvent to StringeeAudioManager
StringeeAudioManager().addListener(audioEvent);
Start audio manager:
You need to start the audio manager before using it.
StringeeAudioManager().start();
Select audio device:
To select an audio device, you can use the following code:
// Select audio device
StringeeAudioManager().selectDevice(audioDevice);
Release audio manager:
Before your app is closed, you should release the audio manager to avoid bugs when the call is ended or the app is closed:
// Stop listening for audio events
StringeeAudioManager().removeListener(audioEvent);
// Stop the audio manager
StringeeAudioManager().stop();
Switch the local camera:
_call2.switchCamera();
Turn on/off video:
bool enableVideo = true; // true: turn on, false: turn off
_call2.enableVideo(enableVideo);
In case your app is in the background or terminated, you need to handle call notification by following this doc: https://developer.stringee.com/docs/push-notification/flutter.
You can view a full version of this sample app on GitHub: https://github.com/stringeecom/flutter-samples/tree/master/call_sample