Suggestions

close search

Getting started with Stringee Call API using Android SDK

Step 1: Prepare

Before you use Stringee Call API to make or receive a call:

  1. Sign up for a Stringee account free here: https://developer.stringee.com/account/register
  2. Create a project on Stringee Dashboard.

Stringee create project

  1. Buy a number (Option): For app-to-phone, phone-to-app calling, buy a number from Dashboard. If you only need app-to-app calling, skip this step.

Stringee buy number

  1. Configure answer_url

For more information about answer_url, read Stringee Call API Overview. You can view the answer_url sample code here: https://github.com/stringeecom/server-samples/tree/master/answer_url

Stringee project answer_url If you do not have answer_url, you can use the following Project's answer_url to accelerate the process:

https://developer.stringee.com/scco_helper/simple_project_answer_url?record=false&appToPhone=auto&recordFormat=mp3

(Source code here: https://github.com/stringeecom/server-samples/blob/master/answer_url/php/project_answer_url.php) When building an application, you should use your own answer_url.

Stringee number answer_url

If you do not have a answer_url, to speed things up you can use the following Number's answer_url:

Number's answer_url for Phone-to-App call (The call is routed to Your App which authenticated by USER_ID):

https://developer.stringee.com/scco_helper/simple_number_answer_url?record=true&phoneToPhone=false&to_number=USER_ID

Number's answer_url for Phone-to-Phone call (The call is routed to TO_NUMBER):

https://developer.stringee.com/scco_helper/simple_number_answer_url?record=true&phoneToPhone=true&stringeeNumber=STRINGEE_NUMBER&to_number=TO_NUMBER

(Source code here: https://github.com/stringeecom/server-samples/blob/master/answer_url/php/number_answer_url.php) When building an application, you should use your own answer_url. The best way to learn how to use Stringee Call API is to follow the following steps:

Step 2: Creating a new project

Stringee SDK is designed to be used with Android Studio

1. Open Android Studio and select New Project from the File menu.
2. Set the minimum SDK for the app to be API 16 (Android 4.1 Jelly Bean).
3. Click through the wizard, ensuring that Empty Activity is selected. Leave the Activity Name set to MainActivity, and leave the Layout Name set to activity_main.

Step 3: Adding the Stringee SDK

Stringee Android SDK is distributed as an AAR and can be added to your project by referencing the AAR remotely with Maven.

  1. Navigate to your build.gradle at the project level and include the following:

    buildscript {
        repositories {
            ...
            mavenCentral()
        }
    }
    ...
    allprojects {
        repositories {
            ...
            mavenCentral()
        }
    }
  2. Navigate to your build.gradle at the app level and include the following:

    android {
        ...
        compileOptions {
            sourceCompatibility JavaVersion.VERSION_1_8
            targetCompatibility JavaVersion.VERSION_1_8
        }
    }
    dependencies {    
        ...
        implementation 'com.stringee.sdk.android:stringee-android-sdk:1.7.8'
        implementation 'com.android.volley:volley:1.2.0'
    }

Step 4: Permissions and proguard

The Stringee Android SDK requires some permissions from your app's AndroidManifest.xml file:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.BLUETOOTH" />

If your project uses ProGuard, you may have to add the following settings to the ProGuard configuration file to make sure Stringee works correctly:

-dontwarn org.webrtc.**
-keep class org.webrtc.** { *; }
-keep class com.stringee.** { *; }

Step 5: Setting up authentication

To connect to the Stringee Server, you will need access to the authentication credential: access_token. In application building, the access_token should be generated by your server described here: Client authentication. Sample code to generate access token is provided here: https://github.com/stringeecom/server-samples/tree/master/access_token.

To save time, we will just hard code the value:

  1. In the MainActivity class, declare a variable to store the access_token.

    public class MainActivity extends AppCompatActivity {
    
    private String token;
  2. Adjust the code by hard coding the value for the token: To do this, go to Dashboard -> Tools -> Generate Access token and generates an access_token.

Step 6: Connecting

Next, we will connect to the Stringee Server. You must do this to make or answer a call.

  1. Add a StringeeClient property to the MainActivity class.

    private StringeeClient client;
  2. Instantiate the StringeeClient object and register a connection listener to interact with Stringee server:

    client = new StringeeClient(this);
    client.setConnectionListener(new StringeeConnectionListener() {
        @Override
        public void onConnectionConnected(final StringeeClient stringeeClient, boolean isReconnecting) {
        }
        @Override
        public void onConnectionDisconnected(StringeeClient stringeeClient, boolean isReconnecting) {
        }
        @Override
        public void onIncomingCall(final StringeeCall stringeeCall) {
        }
        @Override
        public void onIncomingCall2(StringeeCall2 stringeeCall2) {
        }
        @Override
        public void onConnectionError(StringeeClient stringeeClient, final StringeeError stringeeError) {
        }
        @Override
        public void onRequestNewToken(StringeeClient stringeeClient) {
        // Get new token here and connect to Stringe server
        }
        @Override
        public void onCustomMessage(String s, JSONObject jsonObject) {
        }
        @Override
        public void onTopicMessage(String s, JSONObject jsonObject) {
        }
    });        
    • When the client connects to Stringee Server, the onConnectionConnected(StringeeClient stringeeClient, boolean isReconnecting) method is called.
    • When the client disconnects to Stringee Server, the onConnectionDisconnected(StringeeClient stringeeClient, boolean isReconnecting) method is called
    • When the client fails to connect to Stringee Server, the onConnectionError(StringeeClient stringeeClient, StringeeError stringeeError) method is called.
    • When the token is expired, the onRequestNewToken(StringeeClient stringeeClient) is called. You will need re-generate a new token and connect again.
    • When the client have an incoming call, the onIncomingCall(StringeeCall stringeeCall) method is called.
  3. If you use On-Premise server, you can follow the code below to connect:

    import com.stringee.common.SocketAddress;
    import java.util.ArrayList;
    import java.util.List;
    ...
    List<SocketAddress> socketAddressList = new ArrayList<>();
    socketAddressList.add(new SocketAddress("ip", port));
    client.setHost(socketAddressList);

Note: You need to setHost before connect.

  1. Connect Stringee server with an access token generated in Step 5:
    client.connect(token);

Step 7: Making a call

After connecting to Stringee Server, you have to follow these steps to make a call:

  1. Create OutgoingCallActivity class to display the outgoing call screen.
    1. Add a stringeeCall property to the OutgoingCallActivity class:
      private StringeeCall stringeeCall;
      private StringeeAudioManager audioManager;
    2. Modify the implementation of the onCreate method in OutgoingCallActivity class to include code to make a call:
      stringeeCall = new StringeeCall(MainActivity.this, client, from, to);
      // Initialize audio manager to manage the audio routing
      audioManager = StringeeAudioManager.create(this);
      audioManager.start(new StringeeAudioManager.AudioManagerEvents() {
      @Override
      public void onAudioDeviceChanged(StringeeAudioManager.AudioDevice selectedAudioDevice, Set<StringeeAudioManager.AudioDevice> availableAudioDevices) {
          // All change of audio devices will receive in here
      }
      });
      audioManager.setSpeakerphoneOn(isVideoCall); // false: Audio Call, true: Video Call
      // Make a call
      stringeeCall.setVideoCall(isVideoCall); // false: Audio Call, true: Video Call
      stringeeCall.makeCall();
  1. Handle the call type

    Your Server uses the project's answer_url to determine the type of outgoing call (app-to-app or app-to-phone). Hence, you should be able to complete it independently. However, we offer an easy method for you to implement quickly:

    stringeeCall.setCustom(custom);

    'custom' is a customizable text that be sent to Your Server via the project's answer_url. You can set it as: {'type': 'app-to-app'}, {'type':'app-to-phone'} or any other texts. Your Server will check this text to determine whether the call is app-to-app or app-to-phone.

  2. Implement the StringeeCall.StringeeCallListener interface to interact with the call:

    stringeeCall.setCallListener(new StringeeCall.StringeeCallListener() {
        @Override
        public void onSignalingStateChange(final StringeeCall stringeeCall, final StringeeCall.SignalingState signalingState, String reason, int sipCode, String sipReason) {
        }
    
        @Override
        public void onError(StringeeCall stringeeCall, int code, String description) {
        }
    
        @Override
        public void onHandledOnAnotherDevice(StringeeCall stringeeCall, StringeeCall.SignalingState signalingState, String description) {
        }
    
        @Override
        public void onMediaStateChange(StringeeCall stringeeCall, StringeeCall.MediaState mediaState) {
        }
    
        @Override
        public void onLocalStream(final StringeeCall stringeeCall) {
        }
    
        @Override
        public void onRemoteStream(final StringeeCall stringeeCall) {
        }
    
        @Override
        public void onCallInfo(StringeeCall stringeeCall, final JSONObject callInfo) {
        }
    });
    • When the client fails to make a call, the onError(StringeeCall stringeeCall, int code, String description) method is invoked.
    • When the client makes a call successfully, the call will walk through a lot of states such as: calling, ringing, answered, ended, busy... Each time the call's state, the onSignalingStateChange(final StringeeCall call, final StringeeCall.SignalingState signalingState, String reason, int sipCode, String sipReason) method is invoked.
    • When the call's media stream is connected or disconnected, the onMediaStateChange(StringeeCall stringeeCall, StringeeCall.MediaState mediaState) method is invoked.
    • When the call is handled on another device, the onHandledOnAnotherDevice(StringeeCall stringeeCall, StringeeCall.SignalingState signalingState, String description) method is invoked. A call is actually established when it's answered and the media's state is MediaState.CONNECTED.

Step 8: Answering a call

For clients to be able to answer an incoming call:

  1. Create IncomingCallActivity class to display the incoming call screen.
  2. Modify the implementation of the onIncomingCall(StringeeCall stringeeCall) method and include code to navigate to the IncomingCallActivity.
    @Override
    public void onIncomingCall(StringeeCall stringeeCall) {
        callsMap.put(stringeeCall.getCallId(), stringeeCall);
        Intent intent = new Intent(MainActivity.this, IncomingCallActivity.class);
        intent.putExtra("call_id", stringeeCall.getCallId());
        startActivity(intent);
    }

    Pass the call id to the IncomingCallActivity class.

  3. Add a stringeeCall property to the IncomingCallActivity class:
    private StringeeCall stringeeCall;
    private StringeeAudioManager audioManager;
  4. Get StringeeCall from calls map:
    String callId = getIntent().getStringExtra("call_id");
    stringeeCall = callsMap.get(callId);
  5. Initialize the answer and send a ringing signal:
    // Initialize audio manager to manage the audio routing
    audioManager = StringeeAudioManager.create(this);
    audioManager.start(new StringeeAudioManager.AudioManagerEvents() {
        @Override
        public void onAudioDeviceChanged(StringeeAudioManager.AudioDevice selectedAudioDevice, Set<StringeeAudioManager.AudioDevice> availableAudioDevices) {
        }
    });
    audioManager.setSpeakerphoneOn(isVideoCall); // false: Audio Call, true: Video Call
    stringeeCall.ringing(new StatusListener() {
        @Override
        public void onSuccess() {
        }
    });
  6. Answer and start the conversation:
    stringeeCall.answer();

Step 9: Displaying video

The Stringee Android SDK exposes videos of caller and callee as View objects. You can add these as children of ViewGroup objects in your app. This sample app will use FrameLayout objects (which extend ViewGroup) as containers for the caller and callee views:

  1. Open the app/res/layout/activity_outgoing_call.xml file and include the following:

    <FrameLayout
        android:id="@+id/v_remote"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />
    
    <FrameLayout
        android:id="@+id/v_local"
        android:layout_width="80dp"
        android:layout_height="120dp"
        android:layout_alignParentRight="true"        
        android:layout_margin="10dp" />
    
  2. Declare mLocalViewContainer and mRemoteViewcontainer as properties of OutgoingCallActivity class.

    private FrameLayout mLocalViewContainer;
    private FrameLayout mRemoteViewContainer;
  3. Initialize these layout view objects

    mLocalViewContainer = (FrameLayout) findViewById(R.id.v_local);
    mRemoteViewContainer = (FrameLayout) findViewById(R.id.v_remote);
  4. Register the StringeeCall.StringeeCallListener interface as described in 7.4

  5. Modify the implementation code of the onLocalStream(final StringeeCall stringeeCall) method to display caller's video (local media stream):

    runOnUiThread(new Runnable() {
        @Override
        public void run() {
            if (stringeeCall.isVideoCall()) {
                mLocalViewContainer.addView(stringeeCall.getLocalView());
                stringeeCall.renderLocalView(true);
            }
        }
    });

    onLocalStream(final StringeeCall stringeeCall) method runs in background thread. To interact with UI components in this method, your code must run in UI thread.

  6. Modify the implementation code of the onRemoteStream(StringeeCall stringeeCall) method to display callee's video (remote media stream):

    runOnUiThread(new Runnable() {
        @Override
        public void run() {
            if (stringeeCall.isVideoCall()) {
                mRemoteViewContainer.addView(stringeeCall.getRemoteView());
                stringeeCall.renderRemoteView(false);
            }
        }
    });

Step 10: Hanging up

Terminate a call and release resources:

```
stringeeCall.hangup();
// Stop audio manager to restore the previous audio settings before making a call
audioManager.stop();
```

Step 11: Reject

Reject a call:

```
stringeeCall.reject();
// Stop audio manager to restore the previous audio settings before making a call
audioManager.stop();
```

Step 12: Mute

Mute local sound:

```
bool mute = true // true: mute, false: unmute
stringeeCall.mute(true);
```

Step 13: Switch speaker

Switch to speakerphone or internal speaker:

```
bool isSpeaker = true // true: speakerphone, false: internal speaker
audioManager.setSpeakerphoneOn(isSpeaker);
```    

Step 14: Switch camera

Switch the local camera:

```
stringeeCall.switchCamera(new StatusListener() {
    @Override
    public void onSuccess() {
    }
});
``` 

Step 15: Turn on/off video

Turn on/off video:

```
bool enableVideo = true // true: turn on, false: turn off
stringeeCall.enableVideo(enableVideo);
``` 

Step 16: Running the app

The now complete code allows you to run the app with your device. You can view the full version of this sample app on GitHub: https://github.com/stringeecom/android-sdk-samples/tree/master/OneToOneCallSample